this is my favorite hide and seek spot of the season.
my class has recently become enamored with a giant box of dinos
they play with them every day
create wildly imaginative scenarios
ask questions about real dinos
reassure me that the ones in our room are not real
one day when playing, a child asked
“would they wear masks if they were alive now?”
another jumped up to say
“never, ever, ever, ever, try to put a mask on a t-rex!!!!”
and an instant class book was born
what a brilliant title
others jumped in to offer reasons why you shouldn’t try to mask one
brainstorming was in full swing
some became illustrators
it is a fascinating and funny work in progress.
dinos may have left the earth forever, but books will never die.
“stories are the common ground that allow people to connect, despite all our defenses and all our differences.”
art from discarded loose parts – recycled phones and cords
“it’s not where you take things from – it’s where you take them to.”
image credit: *telephone sheep by jean luc cornec, artists without borders
when you go to the grocery
to get some ice
for your food
after a wild and windy rainstorm
knocked your power out
you pull out your bags of ice
only to find
a secret ice cream stash
placed there by a brilliant grocery worker
hidden for later
and your day is made.
“greater than the tread of mighty armies is an idea whose time has come.”
Before Professor Plum, Miss Scarlett and Colonel Mustard gathered on a game board to claim their first victim—wielding a revolver, a rope or a lead pipe -British musician Anthony Pratt was watching murder-mystery scenarios unfold in European country mansions, where he played piano. Long before that game board became a global multi-million-seller and was inducted into the Toy Hall of Fame, Pratt was taking mental notes as guests in these elegant homes play-acted dastardly crimes involving skulking, shrieking, and falling ‘dead’ to the floor.
Years later, during World War II, Pratt recreated those murder-mystery parlor games in miniature, as a board game called Murder! (later Clue). The longtime Birmingham resident, who worked in a local munitions factory during the war, invented the suspects and weapons between 1943 and 1945, as a way to pass the long nights stuck indoors during air-raid blackouts. His wife, Elva, assisted, designing it on their dining-room table.
By that time, Pratt had become something of a crime aficionado. HIs daughter Marcia Davies said her father was an avid reader of murder fiction by Raymond Chandler and others. “He was fascinated by the criminal mind,” Davies said of her father. “When I was little he was forever pointing out sites of famous murders to me.”
In 1947, Pratt patented and sold it to a U.K.-based game manufacturer named Waddington’s and its American counterpart, Parker Brothers. But because of post-war shortages the game was not released until 1949—as Cluedo in England and Clue in the United States. In both versions, the object is for players to collect clues to figure out the murder suspect, weapon and location. The game took place in a Victorian mansion. The victim’s name? Mr. Boddy.